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Guides & Tips

Community tips: characters, Hunter, gear, pets, cards, diamonds, and endgame systems.

Evitania Online — Guides & Tips

Community-driven tips to help you progress faster and avoid common mistakes. Based on official guide spreadsheet and player experience.

Characters & Account

Start with a Warrior

You can run up to 3 characters at the same time. They share account-wide upgrades (Hunter, Curio, Sacrifice, cards, storage chest) but have separate levels and talents. The first character should be a Warrior – class resources unlock in a fixed order (Warrior → Archer → Mage), so starting with Warrior gives you early access to its upgrades. Nothing stops you from running three Warriors if you want.

Unlocking Character Slots

You start with 2 character slots. The third slot unlocks after beating the final boss of Act I (Yrsainir). Use the storage chest in any city to move items between characters – it's free and unlimited.

Main vs Alts

Use your main character to push progress as far as possible. Use alts to farm lower-level areas for account upgrades (cards, materials, gold, Hunter levels). When you upgrade a gear set, pass the old one to an alt – never waste scarce materials upgrading alts early. For tools (hatchet/pickaxe), refine only one of each on your main, then pass them down to alts when you craft better ones.

Hunter System

Hunter Basics

Hunter is the main system in Act I town – it's account-wide. Aim for: 10/20 on all Hunters during Act I, 15/20 during Act II, and 25+ in Hard Mode Act I.

Daily Hunter Discount

In the Gem Shop, the Hunter discount upgrade stacks every day. It only applies to a single gold-cost upgrade (not material upgrades). After you upgrade a skill, the stacked discount is consumed and starts accumulating again the next day. Save it for expensive gold upgrades – don't waste it on cheap ones.

Crab Miner Card

As soon as you can, farm 'crab miners' (crabs with pickaxes) until you get their monster card. That card gives a permanent 50% Hunter training discount. Note: passive discounts (from cards/upgrades) have diminishing returns – the higher the percentage, the less actual reduction you get. But the daily stacked discount is pure reduction (one-time use).

Equipment & Enhancement

Enhancement Basics

Enhancement stones come from boss drops, town vendors, quests, and login bonuses. Weapons and armor can be enhanced down to 0 durability without breaking – they just block further enhancement until repaired. You can still use them in combat. Max enhancement for event equipment is XV (15).

Accessory Enhancement (Amulet/Ring/Belt)

These require a duplicate of the same item. Failing the enhancement destroys both items. Max enhancement is V (5). Always use a spare accessory for the attempt – never risk your only copy. For example, if you have Belt I equipped and a spare Belt I, try to enhance the spare to II. If it succeeds, equip it and repeat II→III.

Repairing Gear

To repair durability, either use a duplicate of the same item (restores 10 durability) or craft repair stones in each act. Repairing itself does not improve stats – its only purpose is to allow more enhancement attempts.

Failstacking

Failstacking means intentionally failing enhancements on a junk item to build a hidden bonus chance for your next attempt. For example, failing 5 times in a row gives an enhancement bonus of 5 on your next attempt. You can then switch to a different item (your real one), and the bonus carries over.

Early Enhancement Recommendation

Enhance the Iron armor set to VII (7) – the steel belt does not count. Enhance your steel weapon to around X (10). This gives an achievement for 30 gems (the 'Steel Set at VII' achievement – steel counts as iron for this). This set will carry you all the way to Jötunn boss in Act II. You may need to restart the game to claim the achievement.

Pets & Cards

Your First Pet (Bat)

Follow quests until you reach 'Kill bats to get 10 piles of ash'. Completing this rewards your first pet – a Bat. It auto-loots and provides stat bonuses. Higher tier and level mean stronger bonuses (ATK, DEF, offline gains, XP%, etc.). The cheap starter pack is worth it and gives a strong early pet.

Cards – Don't Ignore Them

Cards are a core account progression system. Use alts to farm cards. Each card gives a permanent bonus – some are extremely strong (Magicfind, ATK x1.12, Offline Gains). Prioritize high-star cards. Boss cards drop from each boss – use keys to farm them early. The crab miner card (50% Hunter discount) is a top early target.

Currency & Upgrades

Daily Diamonds

You get 60 diamonds per day from the daily quest – complete it every day. If you spend money, the 'Gem card' pack is strong: 30 days, 300 diamonds on purchase, and 90 per day while active. Spend diamonds in Upgrades (cash shop tab) – each act has its own upgrades. In Act I, max Smeltery speed and Smeltery multicraft first (Hunter cost cruncher only pays off after Hunter level 20+).

Achievements Give Diamonds

Many achievements reward diamonds. Some are easy (just play), others require specific gear, like +7 refined Steel+ gear or a +15 weapon. Check the achievement list and pick what you can do.

Online vs Offline Gains

You start with 50% offline earnings. You can increase this – aim for 100% quickly (and beyond). The game's Settings/Menu shows your offline gold/hour. Use the online earnings calculator in the guide spreadsheet to optimize.

Advanced Systems

Curio (Act III)

Curio unlocks only in Act III town. An NPC opens this system. It strongly affects account stats based on which trophies you equip and upgrade. It has four tabs: Curios (equip trophies), Fortune (daily gacha), Upgrade (use coins to boost), and Ascension (raise trophy tiers with duplicates). Curio

Switching Acts & Hard Mode

The first time you advance acts, do it from the current act's town. After the final boss, you unlock the next town – walk through its portal once to unlock normal-map teleport. Hard Mode unlocks after Act II's final boss (Maevath) – you'll reach Act III town where you can switch difficulty. To unlock Act II Hard, max the Hard Mode Act I card (dropped by any Act I Hard monster).

Community tips — verify details in-game.