Drop Chance Calculator
Model rare drop odds with Drop Quantity, and read how Multiloot affects main resources. Base rates from community data.
How Multiloot & Drop Quantity work
tl;dr — Multiloot = % chance of a bonus main drop (meat, logs, ore). Drop Quantity = exponential boost to rare drops (cards, pets, keys) — not a flat percentage.
The game barely explains these stats. The short version is above; details below.
Multiloot
The percentage chance you receive an extra main drop when you kill or harvest — boar meat, goak logs, copper ore, and similar.
Example: 15 woodcutting multiloot on goak → 15% chance of a bonus goak log on each harvest.
Separate values for combat, mining, and woodcutting. Does not affect cards, runes, keys, pets, or other rare drops.
Drop Quantity
Raises odds of everything except those main drops — cards, keys, boss accessories, pets, etc. Does not affect Hunter/Bonfire hand-in materials (meat, carrots, etc.).
Applies across combat, mining, and woodcutting rare drops. Uses an exponential curve, not a simple +% stat.
Adjusted chance % ≈ Base chance % × 2^(Drop Quantity ÷ 100)
Every +100 Drop Quantity doubles the drop chance.
Example when base chance is 1% (1 in 100)
| Drop Quantity | Drop chance |
|---|---|
| 0 | 1 in 100 |
| 100 | 1 in 50 |
| 200 | 1 in 25 |
Previously called Magicfind — renamed because players found that confusing too.
Drop table “with / without bonuses”
On monster card pages, Multiloot affects the single main loot line; Drop Quantity affects the rest (cards, pets, etc.). This calculator applies the Drop Quantity formula to those rare lines.
Source
Results
- Base Chance
- 0.01%
- Try 1 / x (Base)
- 10,000
- Adjusted Chance
- 0.01%
- Try 1 / x (Adjusted)
- 10,000
Calculator notes
- Drop Quantity uses 2^(DQ/100): 100 DQ doubles, 200 DQ quadruples vs base.
- Vein/tree rows are card drop rates; use Multiloot below for bonus ore/log procs.
- Neither stat changes the common per-kill material every monster feeds to Hunter.