Database
Bonfire
Fuel, heat, ash, sacrifice tiers, and account bonuses.
Bonfire
Content below is based on the community guide. Always verify in-game.


Unlocking
Starting from the Bonfire: once you reach Act II, focus on completing your quests. When you reach the Bonfire questline, the system unlocks. The sections below explain each tab and how to progress your Bonfire.
Core mechanics
Just unlocking the Bonfire is enough — it passively generates Ash over time. You do not need to farm specific mobs in a specific area. You can add wood (prefer Act II Ironwood / Frost Wood) to boost income, but the higher the burn rate, the worse the wood-to-Ash conversion becomes.
Defeating each boss and sacrificing its heart permanently raises the Bonfire by 2 levels, and you can use fuel to push it up two tiers temporarily. With all three bosses done, it should stay permanently maxed — you only add extra fuel if you want more Ash.
Tab 1 — Fire
On the Fire tab, Fuel is on the left — this is where you feed the flame. Do not burn raw wood; always use Chadcoal (in-game name) for far more fuel value. Take Ironwood logs from the Act II tree, craft Chadcoal at the Smeltery, and feed your Bonfire.
| Term | What it means |
|---|---|
| Heat | Your Bonfire’s heating power. Higher is better. Heat points unlock the bonuses on the Bonuses tab: when you cross thresholds, you gain those bonuses while Heat is being fed. |
| Bonfire tier | Bonfire tier rises as you progress. Take each boss’s base item and sacrifice it at least once to unlock that sacrifice’s branches. That raises Bonfire tier; eventually you can keep the fire burning cheaply while still hitting high Heat scores for the best bonuses. |
| Fuel remaining | How long the Bonfire stays lit. When it reaches zero, the fire is out — refuel in time. |
| Ash (rate) | Ash is spent on account upgrades (Ash talent tree and Sacrifice tabs). A lower “ash per second” value is better: e.g. 1 in 10 means a 10% chance that second to drop Ash — roughly one Ash every 10 seconds on average. |
Fire panel — example snapshot
Example values from a screenshot: burn rate, discrete control steps, Heat, remaining fuel time, and ash chance per second.
| Field | Example value |
|---|---|
| Burn rate | 30% |
| Discrete steps (selector) | 0, 25, 50, 75, 100 (example selected: 25) |
| Heat | 3753 |
| Fuel remaining | 1d 0h 23m |
| Ash chance per second | 1 in 15 |
Ash — numeric example (spreadsheet)
Reference table from the guide: time conversion and the relationship between chance (1/n), Ash percentage, and effective rate. The main row below uses a 1/7 example from the sheet; your in-game display may show a different n (e.g. 1/15 in the Fire snapshot). At 100% Ash, total seconds match the “Ash/s” rate; lower percentages scale from that base.
| Chance (1/n) | Time (h) | Time (m) | Time (s) | Ash % | Ash/s (approx.) |
|---|---|---|---|---|---|
| 7 | 13.00 | 780 | 46800 | 14% | 6685.71 |
| Ash % | Ash/s (label) | Value |
|---|---|---|
| 50% | 1/2 | 23400 |
| 100% | 1/1 | 46800 |
Tab 2 — Bonuses
Bonuses on this tab become active based on your Bonfire Heat score — more Heat, more bonuses. They are temporary: they only apply while the Bonfire is lit.
Tab 3 — Ash (talents)
This is the Bonfire talent tree; it is account-wide. Early on, follow the line that improves Ash gained (More Ash).
Later in Act II, invest in other lines: Smeltery speed, fuel, burn reduction, and Auto Runes (runes go straight to the rune bag).
Ash Upgrades (reference)
Ash-tab upgrade tree: levels run left to right, with per-rank effect, number of ranks, and total bonus when fully ranked. Verify in-game.
| Level | Upgrade | Effect (per rank) | Ranks | Total |
|---|---|---|---|---|
| 1 | Attack Increase | Increases ALL ATK +30% | 1 | 30% |
| 2 | Fuel Efficiency | Reduces fuel consumption by 5% | 3 | 15% |
| 2 | Attack Increase | Increases ALL ATK +30% | 1 | 30% |
| 2 | Smeltery Speed | Increases Smeltery Speed +10% | 1 | 10% |
| 3 | Maximum Fuel | Increases maximum fuel stored by 10000 | 1 | 10000 |
| 3 | Crit Damage | Increases Crit Damage by 10% | 3 | 30% |
| 3 | More Ash | Increases your odds of obtaining ash by 15% | 3 | 45% |
| 3 | Ash Discount | Decreases cost of all ash upgrades by 10% | 1 | 10% |
| 3 | Fiery Defence | Increasing Phys. Defence by 5 | 4 | 20 |
| 3 | Smeltery Speed | Increases Smeltery Speed +10% | 1 | 10% |
| 3 | Hunter Cost Reduction | Decreases cost of all hunter upgrades by 50% | 5 | 250% |
| 3 | Movespeed | Increases movement speed by 5% | 2 | 10% |
| 4 | Crit Chance | Increases Crit Chance by 1% | 4 | 4% |
| 4 | Defence Increase | Increasing Phys. Defence by 5% | 5 | 25% |
| 4 | Fuel Efficiency | Reduces fuel consumption by 5% | 3 | 15% |
| 4 | Attack Increase | Increases ALL ATK +30% | 1 | 30% |
| 4 | Maximum Fuel | Increases maximum fuel stored by 10000 | 6 | 60000 |
| 4 | Rune overload | Runes now stack in the rune inventory | 1 | — |
| 4 | Attack Increase | Increases ALL ATK +30% | 1 | 30% |
| 4 | More Ash | Increases your odds of obtaining ash by 15% | 3 | 45% |
| 4 | More Ash | Increases your odds of obtaining ash by 15% | 3 | 45% |
| 4 | Smeltery Speed | Increases Smeltery Speed +10% | 3 | 30% |
| 5 | Auto Runes | Dropped runes now automatically enter the rune inventory | 1 | — |
| 5 | Smeltery Speed | Increases Smeltery Speed +7% | 4 | 28% |
Tab 4 — Sacrifice
Account-wide upgrades: use each Act II monster’s base item plus Ash. Early on, it is worth pushing Attack and Tree Cutting toward 10/20 before going further.
With those upgrades plus a +11 Steel hatchet, you should be able to hit the Hit kill thresholds on Act II trees.
After the Ash talent tab is complete, you can keep sacrificing and maxing lines. Hard mode Act II and better cards can raise caps — sacrifice levels can go beyond 20/20.
Upgrade example (UI)
Guide card example: Cutting Edge Technology — boosts Woodcutting power. State: upgrade 13/20. Values: current x2.3 | next x2.4. Example costs: 15.1K of the leaf resource and 900 of the gold/ember resource. With this upgrade and a +11 hatchet, the guide states it should be enough to reach Hit kill thresholds on Act II trees.
Progression by stage
Novice
To start, you need maximum Heat bonuses for Act II. When you get there, you are still weak for the map, you just changed gear, and re-equipping takes time. Focus as fast as possible on Woodcutting power to get more Act II wood, craft Chadcoal, and feed the Bonfire — it makes a huge difference.
Intermediate
Your priority is the one-time boss sacrifice to unlock the three sacrifice stages. The more boss sacrifices you perform, the higher Heat becomes and Bonfire tier increases — you can then keep the Bonfire burning while spending much less and lasting much longer.
Hardcore
Your goal is to max sacrifice levels and continue in Hard mode Act II — levels will exceed 20/20. It is recommended to raise the ATK Bonfire to 20/20 and then the DEF Bonfire to 20/20; these two are your priority to advance character stats. Stats from sacrifice are account-wide.
Community guide. Tier 2/4 art files: public/media/guide/tier_2_evitaniaonlinedb.png and tier_4_evitaniaonlinedb.png (served at /media/guide/...).