EO
Back to guides

Guides

Evitania Online: Pet Guide

How to get pets, merge to Tier VI, why Slimes are food, reroll stats at Tier V, and how to match pet modifiers to your playstyle — with links to the pets database and pet reroll calculator.

Updated: 2026-06-12PetsMergingReroll

Long-form guide — scroll straight through, or use the index to jump to a section.

Pets are one of Evitania’s quiet power systems — auto-loot, merge tiers, rerolled stats, and long-term account value. This guide covers the full loop from your first bat-dust pet to a Tier VI build that matches how you actually play. For raw drop sources, tier tables, and stat pools, keep the pets database open; for gem spend math at Tier V, use the pet reroll calculator when you plan rerolls.

Your First Pet and How to Get More

Your first pet arrives in Act 1 during the tutorial: reach the bat area, pick up the quest for 10 Bat Dust, turn it in, and you get a free pet that auto-loots immediately.

After that, pets drop from monsters and bosses across acts. Limited events sometimes add exclusives you cannot get elsewhere. The shop also sells pets — but shop pets are cosmetic shortcuts with the same stats as free drops. Evitania is not pay-to-win here, which is rarer than it should be.

Steam Early Access players receive a free pet automatically at level 30. In Act 2, the best recurring free source is the Pet NPC next to an egg in town: every 16 hours, hatch the egg for a Slyme (Slime) in one of four rarities. Those Slimes are merge food, not main pets — more below.

Pet Leveling and Merging: The Path to Tier VI

Pets gain XP when they pick up ground loot. Hard cap: level 50. After that, the merge game starts.

Open the Merge tab and sacrifice unwanted pets as Food Points for your main level-50 pet. Each sacrifice pays based on grade and level:

  • Level 1 Slime → 51 points (50 base + 1 per level)
  • First-grade pet → 100 + level
  • Non-grade pet → 50 + level

Food Points push Tier I → VI (Roman numerals). Tier VI is max. Higher tiers unlock stronger modifiers — All XP, Drop Quantity, and others that define endgame value.

There is no direct delete. To remove a pet, level another to 50 and feed the unwanted one in. Plan merges ahead or you will clog slots.

Slime Pets: What Not to Do

New players fall for the Slime trap constantly. Four rarities hatch from the Act 2 egg; a Legendary Slime looks exciting. It is not a main pet — Slimes only buff 2 stats while normal pets buff 4. Spending rare XP items or gems on a Slime is wasted progress.

Treat every Slime as merge fodder. Never invest XP boosters or gems into them. The egg is a food pipeline, not a lottery for your carry pet.

Rerolling Pet Stats at Tier V

At Tier V, the Reroll tab unlocks. Spend gems to swap one secondary stat from a pool that includes All XP, Offline Gains, Mob Spawn Time, Woodcutting Power, and Crit Damage.

After each roll you see the new value and choose Accept New or Keep Current — bad rolls are not forced on you. Before burning gems, model odds and costs in the pet reroll calculator so you know what “one more try” actually costs.

Combat focus: prioritize Crit Damage and All XP. Gathering focus: Woodcutting Power and Offline Gains. Drop Quantity is huge for farming routes once you understand how that stat scales.

Cosmetic Customization with Transform

The Transform tab costs 150 Gems. Pick your active pet, choose a skin from your collection, and swap appearance only — stats and tier stay the same. Pure cosmetic.

Known Pet Bugs to Watch For

Two worth knowing:

  • Legendary Slime sometimes renders with no eyes — visual only.
  • Mony currently cannot be sacrificed in Merge. If you own Mony, keep it out of merge plans until a patch fixes it. Devs are aware.

Attribute Strategy and Playstyle Synergy

Match pet stats to what you actually do:

  • Combat: All XP for leveling speed, Crit Damage for damage, Drop Quantity for loot volume
  • Gathering: Woodcutting Power, Mining Power, Offline Gains
  • Grinding: Mob Spawn Time cuts respawn wait

Early on, a balanced pet — one combat stat plus one utility stat — often beats hyper-specialization in mid-game. At Tier VI with multiple pets, then split roles: one combat pet, one gathering pet.

Final Notes on Pet Management

Pets are a long-term investment. The Act 2 egg gives steady Slime food. Save gems for Tier V pet reroll sessions, not shop pets. Never feed rare leveling items to Slimes. Track Mony separately until the merge bug is fixed.

With patient merging and smart rerolls, a pet goes from basic loot collector to a stat engine that shapes your whole account — and the pets database plus pet reroll calculator are there when you need numbers, not vibes.

Spotted an error or something missing? Drop me a message — happy to fix or add it.