Guides
Evitania Online Guilds Guide: Levels, Tasks, Chests, Research, and Shop

Hands-on Guilds data after the September 2026 launch — 500 Gem create cost, default 20 members (+5 per guild level), Thursday 03:00 EST reset, per-member weekly tasks, chests, research, and the Seal shop.
Long-form guide — scroll straight through, or use the index to jump to a section.

I have been running Guilds since the September 2026 launch and logging every number the client shows me. This page is that field notes dump: create costs, roster growth, daily seals, donations, weekly tasks, chests, research, and the Seal shop. Numbers I have not personally confirmed yet are marked clearly.
For broader multiplayer context (Friends, local co-op, anti-cheat), see the multiplayer guide.
Quick Answer
Creating a guild costs 500 Gems and requires both a name and a tag. Renaming or retagging later costs 1,000 Gems each. New guilds start with 20 member slots, and the roster grows by +5 per guild level (level 2 = 25).
Weekly activity is per member — every player has to clear their own tasks. Reset hits on Thursdays at 03:00 EST (convert to your timezone from that anchor). Daily login, two donations, and the weekly task board are the main ways I farm Seals and Activity toward the guild chest.
Guild bosses and guild maps are still unreleased. Lone Wolf task targets differ from normal guild targets; I do not have those numbers yet.
Creating and Managing a Guild
| Action | Cost | Notes |
|---|---|---|
| Create guild | 500 Gems | Name + tag required |
| Change name | 1,000 Gems | — |
| Change tag | 1,000 Gems | — |
| Default member slots | 20 | Starting roster size |
| Roster per guild level | +5 | Confirmed through level 2 (25 at L2) |
Tip: Pick the name and tag carefully on create — each rename is another 1K Gems.
Guild Levels (What I Have Confirmed)
Roster still climbs by +5 per guild level. Research max opens in steps of +2. XP to next is confirmed through level 3; levels 4–5 XP cells are still blank.
| Guild LVL | Roster | XP needed for next | Research Max LVL |
|---|---|---|---|
| 1 | 20 | 13,000 | 2/10 |
| 2 | 25 | 42,000 | 4/10 |
| 3 | 30 | 100,000 | 6/10 |
| 4 | 35 | — | 8/10 |
| 5 | 40 | — | 10/10 |
Earlier notes also logged Max weekly sales for Tasks = 3,000 at guild levels 1–2. I have not re-checked that column past level 2 yet.
Weekly Reset and How Activity Works
- Reset: Thursdays at 03:00 EST. I play on Eastern time; convert from that stamp for your region.
- Tasks are individual. Each member must complete their own board. Guild-wide shared counters are not how the current client works.
- Lone Wolf targets are different after a recent update. I do not have that table yet — if you play solo-guild, verify in-game.
Daily Login
| Action | Seals | Activity |
|---|---|---|
| Daily login | 100 | 30 |
Donations (2× per day)
Each member can donate twice per day. Donations are paid in player gold (GP); the guild then receives Funds / Seals / XP / Activity. I mis-labeled these columns earlier — 500K and 10M are the GP cost, not guild Funds.
| Donation | GP needed | Guild Funds | Seals | XP | Activity |
|---|---|---|---|---|---|
| 1 | 500,000 | 150 | 30 | 5 | 15 |
| 2 | 10,000,000 | 650 | 100 | 5 | 30 |
Donation 2 is expensive in gold — I only hit it when I am chasing chest tiers or research timers that week.
Weekly Task Breakdown
Track counts in parentheses are the max levels I see on each line. Make donation caps at 4; the others go to 5. Rewards below are the Seal / Activity payout for clearing that task level.
| Level | Chop Wood (5) | Kill Monster (5) | Mine Ore (5) | Support Research (5) | Make Donation (4) | Perfect Week (5) | Kill Boss (5) | Seals | Activity |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 10,000 | 5,000 | 10,000 | 1 | 2 | 1 | 3 | 100 | 20 |
| 2 | 40,000 | 10,000 | 40,000 | 2 | 5 | 2 | 9 | 150 | 25 |
| 3 | 80,000 | 20,000 | 80,000 | 3 | 10 | 3 | 16 | 200 | 30 |
| 4 | 200,000 | 40,000 | 200,000 | 5 | 14 | 5 | 23 | 250 | 45 |
| 5 | 500,000 | 100,000 | 500,000 | 7 | — | 7 | 30 | 300 | 50 |
How I use this: wood and ore track together if I am already profession farming. Boss kills are the bottleneck for me on higher task levels. Perfect Week is a separate progression track (not just "log in 7 times").
Weekly Guild Chest
Chest tiers pay Seals, Funds, and Guild XP once the guild hits the Activity threshold. Tiers 1–5 need no research; from tier 6 upward, New Heights is required. I have confirmed tier 11 in-game; tiers 12–15 are pattern projections from that curve (marked est. in the note below).
| Chest LVL | Needed Activity | Seals | Funds | Guild XP | Research Required |
|---|---|---|---|---|---|
| 1 | 1,000 | 2,000 | 61,000 | 2,800 | None |
| 2 | 3,000 | 2,300 | 68,000 | 3,500 | None |
| 3 | 5,000 | 2,600 | 75,000 | 4,200 | None |
| 4 | 8,000 | 2,900 | 82,000 | 4,900 | None |
| 5 | 10,000 | 3,200 | 89,000 | 5,600 | None |
| 6 | 12,000 | 3,500 | 96,000 | 6,300 | New Heights 1/10 |
| 7 | 15,000 | 3,800 | 103,000 | 7,000 | New Heights 2/10 |
| 8 | 21,000 | 4,100 | 110,000 | 7,700 | New Heights 3/10 |
| 9 | 26,000 | 4,400 | 117,000 | 8,400 | New Heights 4/10 |
| 10 | 31,000 | 4,700 | 124,000 | 9,100 | New Heights 5/10 |
| 11 | 36,000 | 5,000 | 131,000 | 9,800 | New Heights 6/10 |
| 12 | 42,000 | 5,300 | 138,000 | 10,500 | New Heights 7/10 |
| 13 | 47,000 | 5,600 | 145,000 | 11,200 | New Heights 8/10 |
| 14 | 52,000 | 5,900 | 152,000 | 11,900 | New Heights 9/10 |
| 15 | 57,000 | 6,200 | 159,000 | 12,600 | New Heights 10/10 |
Note: Tier 11 payouts (36,000 Activity / 5,000 Seals / 131,000 Funds / 9,800 Guild XP) are confirmed. Tiers 12–15 follow the same step pattern — treat them as estimates until cleared in-game.
Guild Research
Research spends guild Funds and real-time hours. Times below are research duration in hours. Reward / effect columns follow a clean pattern. Cost is confirmed through level 6 (10K → 52K); levels 7–10 costs are still blank / projected. No new data on Guild Growth yet beyond level 1.

New Heights
Raises weekly chest tier unlocks.
| Level | Chest Tier unlocked | Cost | Time |
|---|---|---|---|
| 1 | 6 | 10,000 | 48H |
| 2 | 7 | 15,000 | 72H |
| 3 | 8 | 22,000 | 84H |
| 4 | 9 | 30,000 | 96H |
| 5 | 10 | 40,000 | 120H |
| 6 | 11 | 52,000 | 132H |
| 7 | 12 | — | 144H |
| 8 | 13 | — | 168H |
| 9 | 14 | — | 180H |
| 10 | 15 | — | 192H |
Expand Stock
Raises guild shop level.
| Level | Shop LVL | Cost | Time |
|---|---|---|---|
| 1 | 2 | 10,000 | 48H |
| 2 | 3 | 15,000 | 72H |
| 3 | 4 | 22,000 | 84H |
| 4 | 5 | 30,000 | 96H |
| 5 | 6 | 40,000 | 120H |
| 6 | 7 | 52,000 | 132H |
| 7 | 8 | — | 144H |
| 8 | 9 | — | 168H |
| 9 | 10 | — | 180H |
| 10 | 11 | — | 192H |
Seal Rewards
| Level | Effect | Cost | Time |
|---|---|---|---|
| 1 | +2% Seal rewards for tasks and cap | 10,000 | 48H |
| 2 | +4% Seal rewards for tasks | 15,000 | 72H |
| 3 | +6% Seal rewards for tasks | 22,000 | 84H |
| 4 | +8% Seal rewards for tasks | 30,000 | 96H |
| 5 | +10% Seal rewards for tasks | 40,000 | 120H |
| 6 | +12% Seal rewards for tasks | 52,000 | 132H |
| 7 | +14% Seal rewards for tasks | — | 144H |
| 8 | +16% Seal rewards for tasks | — | 168H |
| 9 | +18% Seal rewards for tasks | — | 180H |
| 10 | +20% Seal rewards for tasks | — | 192H |
Great Contributor
| Level | Effect | Cost | Time |
|---|---|---|---|
| 1 | +5% Activity rewards for tasks | 10,000 | 48H |
| 2 | +10% Activity rewards for tasks | 15,000 | 72H |
| 3 | +15% Activity rewards for tasks | 22,000 | 84H |
| 4 | +20% Activity rewards for tasks | 30,000 | 96H |
| 5 | +25% Activity rewards for tasks | 40,000 | 120H |
| 6 | +30% Activity rewards for tasks | 52,000 | 132H |
| 7 | +35% Activity rewards for tasks | — | 144H |
| 8 | +40% Activity rewards for tasks | — | 168H |
| 9 | +45% Activity rewards for tasks | — | 180H |
| 10 | +50% Activity rewards for tasks | — | 192H |
Research Efficiency
| Level | Adds Support (min) | Cost | Time |
|---|---|---|---|
| 1 | 24 | 10,000 | 48H |
| 2 | 28 | 15,000 | 72H |
| 3 | 32 | 22,000 | 84H |
| 4 | 36 | 30,000 | 96H |
| 5 | 40 | 40,000 | 120H |
| 6 | 44 | 52,000 | 132H |
| 7 | 48 | — | 144H |
| 8 | 52 | — | 168H |
| 9 | 56 | — | 180H |
| 10 | 60 | — | 192H |
Guild Growth
Still sparse — only level 1 logged so far.
| Level | Guild XP | Cost | Time |
|---|---|---|---|
| 1 | 2,000 | 80,000 | 168H |
Guild Shop (Seals)
Shop rows I have logged so far. Max/week is the purchase cap; Max cost is Seals if you buy the full weekly allotment.
| Shop level | Item | Cost in Seals | Max / week | Max cost |
|---|---|---|---|---|
| 1 | Normal Hunting Keys | 100 | 10 | 1,000 |
| 2 | Enhance Stone I | 200 | 10 | 2,000 |
| 3 | Gold ×1M | 50 | 30 | 1,500 |
| 4 | 8 Hour Hourglass | 1,000 | 5 | 5,000 |
| 5 | MonkeyCopter (pet) | 10,000 | 1 | 10,000 |
| 6 | Enhance Stone II | 250 | 10 | 2,500 |
| 7 | Ultra Repair Stone | 3,000 | 1 | 3,000 |
| 8 | Enhance Stone III | 300 | 10 | 3,000 |
| 9 | Fate Spiral | 2,000 | 3 | 6,000 |
Expand Stock research is what pushes shop level up. If a row is locked for you, check that research first.
What Is Still Unclear / Unreleased
- Guild level 4–5 XP-to-next values
- Research costs from level 7 upward (times and rewards projected; costs still blank)
- Guild Growth beyond level 1
- Weekly chest tiers 12–15 (pattern estimates — not fully cleared in-game yet)
- Lone Wolf task target table
- Guild bosses and guild maps (unreleased)
When those land, I will update this page. If you have verified numbers from a higher guild level, use contact or become a contributor.
See an error or have something to add? Become a contributor — corrections and additions help grow this project, and we credit helpers on the Contributors page.
