Guides
Evitania Online Guilds Guide: Create Cost, Name Tags, Members, and Weekly Activity

How Guilds work after the September 2026 launch — 500 Gem create cost, 1K rename/retags, default 10 members, and the weekly activity tracks (Perfect Week, chop, mine, research, kills, donations).
Long-form guide — scroll straight through, or use the index to jump to a section.

Guilds shipped as an online social layer: shared identity (name + tag), a default roster size, and a weekly activity board. This page collects the costs and activity targets that are confirmed so far. Treat weekly target scope (personal vs guild-wide) as unverified until the client makes it obvious.
For broader multiplayer context (Friends, local co-op, anti-cheat), see the multiplayer guide.
Quick Answer
Creating a guild costs 500 Gems and requires both a name and a tag. Changing the name or the tag later costs 1,000 Gems each. New guilds start with a 10-member cap. Weekly activities include Perfect Week (up to 7 daily check-ins), Chop wood, Mine ore, Support research, Kill monster, and Make donation — see the tables below for level-1 targets.
Creating and Managing a Guild
| Action | Cost | Notes |
|---|---|---|
| Create guild | 500 Gems | Name + tag required |
| Change name | 1,000 Gems | — |
| Change tag | 1,000 Gems | — |
| Default member slots | 10 | Starting roster size |
Tip: Pick the name and tag carefully on create — each rename is another 1K Gems.
Weekly Activity Tracks
Activity resets on a weekly cycle. Whether each objective is tracked per player or guild-wide is still unclear from community notes — check the in-game activity panel for your build.
Perfect Week
- Levels: 1
- Max progress: up to 7 logs in a week (one per day of the week)
Chop Wood
- Levels: 5
- Level 1 target: 2,000
Mine Ore
- Levels: 5
- Level 1 target: 2,000
Support Research
- Levels: 3
- Level 1 target: 2 researches
Kill Monster
- Levels: 5
- Level 1 target: 5,000
Make Donation
- Levels: 5
- Level 1 target: 3
Higher levels for chop / mine / research / kills / donations are not fully documented here yet — fill in as the community confirms them.
What Is Still Unclear
- Exact weekly reset time / timezone
- Whether activity counters are individual or shared across the guild
- Level 2+ targets for multi-level tracks
- Whether member cap can be raised (and at what cost)
When those land, this page will be updated. If you have verified numbers, use the contact page or become a contributor.
See an error or have something to add? Become a contributor — corrections and additions help grow this project, and we credit helpers on the Contributors page.
