Guides
Evitania Online Guilds Guide: Levels, Tasks, Chests, Research, and Shop

Hands-on Guilds data after the September 2026 launch — 500 Gem create cost, default 20 members (+5 per guild level), Thursday 03:00 EST reset, per-member weekly tasks, chests, research, and the Seal shop.
Long-form guide — scroll straight through, or use the index to jump to a section.

I have been running Guilds since the September 2026 launch and logging every number the client shows me. This page is that field notes dump: create costs, roster growth, daily seals, donations, weekly tasks, chests, research, and the Seal shop. Numbers I have not personally confirmed yet are marked clearly.
For broader multiplayer context (Friends, local co-op, anti-cheat), see the multiplayer guide.
Quick Answer
Creating a guild costs 500 Gems and requires both a name and a tag. Renaming or retagging later costs 1,000 Gems each. New guilds start with 20 member slots, and the roster grows by +5 per guild level (level 2 = 25).
Weekly activity is per member — every player has to clear their own tasks. Reset hits on Thursdays at 03:00 EST (convert to your timezone from that anchor). Daily login, two donations, and the weekly task board are the main ways I farm Seals and Activity toward the guild chest.
Guild bosses and guild maps are still unreleased. Lone Wolf task targets differ from normal guild targets; I do not have those numbers yet.
Creating and Managing a Guild
| Action | Cost | Notes |
|---|---|---|
| Create guild | 500 Gems | Name + tag required |
| Change name | 1,000 Gems | — |
| Change tag | 1,000 Gems | — |
| Default member slots | 20 | Starting roster size |
| Roster per guild level | +5 | Confirmed through level 2 (25 at L2) |
Tip: Pick the name and tag carefully on create — each rename is another 1K Gems.
Guild Levels (What I Have Confirmed)
I am only at guild level 2 so far, so treat higher levels as unknown until I (or another contributor) push further.
| Guild LVL | Roster | XP needed for next | Max weekly sales for Tasks | Research Max LVL |
|---|---|---|---|---|
| 1 | 20 | 13,000 | 3,000 | 2/10 |
| 2 | 25 | 42,000 | 3,000 | 4/10 |
The pattern I am seeing: roster starts at 20 and climbs by 5 each guild level. Research max also opens in steps (2 → 4 so far).
Weekly Reset and How Activity Works
- Reset: Thursdays at 03:00 EST. I play on Eastern time; convert from that stamp for your region.
- Tasks are individual. Each member must complete their own board. Guild-wide shared counters are not how the current client works.
- Lone Wolf targets are different after a recent update. I do not have that table yet — if you play solo-guild, verify in-game.
Daily Login
| Action | Seals | Activity |
|---|---|---|
| Daily login | 100 | 30 |
Donations (2× per day)
Each member can donate twice per day. Donations are paid in player gold (GP); the guild then receives Funds / Seals / XP / Activity. I mis-labeled these columns earlier — 500K and 10M are the GP cost, not guild Funds.
| Donation | GP needed | Guild Funds | Seals | XP | Activity |
|---|---|---|---|---|---|
| 1 | 500,000 | 150 | 30 | 5 | 15 |
| 2 | 10,000,000 | 650 | 100 | 5 | 30 |
Donation 2 is expensive in gold — I only hit it when I am chasing chest tiers or research timers that week.
Weekly Task Breakdown
Track counts in parentheses are the max levels I see on each line. Make donation caps at 4; the others go to 5. Rewards below are the Seal / Activity payout for clearing that task level.
| Level | Chop Wood (5) | Kill Monster (5) | Mine Ore (5) | Support Research (5) | Make Donation (4) | Perfect Week (5) | Kill Boss (5) | Seals | Activity |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 10,000 | 5,000 | 10,000 | 1 | 2 | 1 | 3 | 100 | 20 |
| 2 | 40,000 | 10,000 | 40,000 | 2 | 5 | 2 | 9 | 150 | 25 |
| 3 | 80,000 | 20,000 | 80,000 | 3 | 10 | 3 | 16 | 200 | 30 |
| 4 | 200,000 | 40,000 | 200,000 | 5 | 14 | 5 | 23 | 250 | 45 |
| 5 | 500,000 | 100,000 | 500,000 | 7 | — | 7 | 30 | 300 | 50 |
How I use this: wood and ore track together if I am already profession farming. Boss kills are the bottleneck for me on higher task levels. Perfect Week is a separate progression track (not just "log in 7 times").
Weekly Guild Chest
Chest tiers pay Seals, Funds, and Guild XP once the guild hits the Activity threshold. Tiers 1–5 need no research; from tier 6 upward, New Heights is required. I have confirmed tier 11 in-game; tiers 12–15 are pattern projections from that curve (marked est. in the note below).
| Chest LVL | Needed Activity | Seals | Funds | Guild XP | Research Required |
|---|---|---|---|---|---|
| 1 | 1,000 | 2,000 | 61,000 | 2,800 | None |
| 2 | 3,000 | 2,300 | 68,000 | 3,500 | None |
| 3 | 5,000 | 2,600 | 75,000 | 4,200 | None |
| 4 | 8,000 | 2,900 | 82,000 | 4,900 | None |
| 5 | 10,000 | 3,200 | 89,000 | 5,600 | None |
| 6 | 12,000 | 3,500 | 96,000 | 6,300 | New Heights 1/10 |
| 7 | 15,000 | 3,800 | 103,000 | 7,000 | New Heights 2/10 |
| 8 | 21,000 | 4,100 | 110,000 | 7,700 | New Heights 3/10 |
| 9 | 26,000 | 4,400 | 117,000 | 8,400 | New Heights 4/10 |
| 10 | 31,000 | 4,700 | 124,000 | 9,100 | New Heights 5/10 |
| 11 | 36,000 | 5,000 | 131,000 | 9,800 | New Heights 6/10 |
| 12 | 42,000 | 5,300 | 138,000 | 10,500 | New Heights 7/10 |
| 13 | 47,000 | 5,600 | 145,000 | 11,200 | New Heights 8/10 |
| 14 | 52,000 | 5,900 | 152,000 | 11,900 | New Heights 9/10 |
| 15 | 57,000 | 6,200 | 159,000 | 12,600 | New Heights 10/10 |
Note: Tier 11 is confirmed. Tiers 12–15 follow the same Activity / Seals / Funds / Guild XP steps I measured through 11 — treat them as estimates until I (or another contributor) clear those chests in-game.
Guild Research
Research spends guild Funds and real-time hours. Times below are research duration in hours. Reward / effect columns follow a clean pattern; cost is confirmed through level 5 (10K → 40K) and blank afterward because the curve is harder to project. Rows with blank cost or higher levels are estimates until verified. No new data on Guild Growth yet beyond level 1.

New Heights
Raises weekly chest tier unlocks.
| Level | Chest Tier unlocked | Cost | Time |
|---|---|---|---|
| 1 | 6 | 10,000 | 48H |
| 2 | 7 | 15,000 | 72H |
| 3 | 8 | 22,000 | 84H |
| 4 | 9 | 30,000 | 96H |
| 5 | 10 | 40,000 | 120H |
| 6 | 11 | — | 132H |
| 7 | 12 | — | 144H |
| 8 | 13 | — | 168H |
| 9 | 14 | — | 180H |
| 10 | 15 | — | 192H |
Expand Stock
Raises guild shop level.
| Level | Shop LVL | Cost | Time |
|---|---|---|---|
| 1 | 2 | 10,000 | 48H |
| 2 | 3 | 15,000 | 72H |
| 3 | 4 | 22,000 | 84H |
| 4 | 5 | 30,000 | 96H |
| 5 | 6 | 40,000 | 120H |
| 6 | 7 | — | 132H |
| 7 | 8 | — | 144H |
| 8 | 9 | — | 168H |
| 9 | 10 | — | 180H |
| 10 | 11 | — | 192H |
Seal Rewards
| Level | Effect | Cost | Time |
|---|---|---|---|
| 1 | +2% Seal rewards for tasks and cap | 10,000 | 48H |
| 2 | +4% Seal rewards for tasks | 15,000 | 72H |
| 3 | +6% Seal rewards for tasks | 22,000 | 84H |
| 4 | +8% Seal rewards for tasks | 30,000 | 96H |
| 5 | +10% Seal rewards for tasks | 40,000 | 120H |
| 6 | +12% Seal rewards for tasks | — | 132H |
| 7 | +14% Seal rewards for tasks | — | 144H |
| 8 | +16% Seal rewards for tasks | — | 168H |
| 9 | +18% Seal rewards for tasks | — | 180H |
| 10 | +20% Seal rewards for tasks | — | 192H |
Great Contributor
| Level | Effect | Cost | Time |
|---|---|---|---|
| 1 | +5% Activity rewards for tasks | 10,000 | 48H |
| 2 | +10% Activity rewards for tasks | 15,000 | 72H |
| 3 | +15% Activity rewards for tasks | 22,000 | 84H |
| 4 | +20% Activity rewards for tasks | 30,000 | 96H |
| 5 | +25% Activity rewards for tasks | 40,000 | 120H |
| 6 | +30% Activity rewards for tasks | — | 132H |
| 7 | +35% Activity rewards for tasks | — | 144H |
| 8 | +40% Activity rewards for tasks | — | 168H |
| 9 | +45% Activity rewards for tasks | — | 180H |
| 10 | +50% Activity rewards for tasks | — | 192H |
Research Efficiency
| Level | Adds Support (min) | Cost | Time |
|---|---|---|---|
| 1 | 24 | 10,000 | 48H |
| 2 | 28 | 15,000 | 72H |
| 3 | 32 | 22,000 | 84H |
| 4 | 36 | 30,000 | 96H |
| 5 | 40 | 40,000 | 120H |
| 6 | 44 | — | 132H |
| 7 | 48 | — | 144H |
| 8 | 52 | — | 168H |
| 9 | 56 | — | 180H |
| 10 | 60 | — | 192H |
Guild Growth
Still sparse — only level 1 logged so far.
| Level | Guild XP | Cost | Time |
|---|---|---|---|
| 1 | 2,000 | 80,000 | 168H |
Guild Shop (Seals)
Shop rows I have logged so far. Max/week is the purchase cap; Max cost is Seals if you buy the full weekly allotment.
| Shop level | Item | Cost in Seals | Max / week | Max cost |
|---|---|---|---|---|
| 1 | Normal Hunting Keys | 100 | 10 | 1,000 |
| 2 | Enhance Stone I | 200 | 10 | 2,000 |
| 3 | Gold ×1M | 50 | 30 | 1,500 |
| 4 | 8 Hour Hourglass | 1,000 | 5 | 5,000 |
| 5 | MonkeyCopter (pet) | 10,000 | 1 | 10,000 |
| 6 | Enhance Stone II | 250 | 10 | 2,500 |
| 7 | Ultra Repair Stone | 3,000 | 1 | 3,000 |
| 8 | Enhance Stone III | 300 | 10 | 3,000 |
| 9 | Fate Spiral | 2,000 | 3 | 6,000 |
Expand Stock research is what pushes shop level up. If a row is locked for you, check that research first.
What Is Still Unclear / Unreleased
- Guild levels 3+ (roster / XP / research caps)
- Research costs from level 6 upward (times and rewards are projected; costs still blank)
- Guild Growth beyond level 1
- Weekly chest tiers 12–15 (pattern estimates — not fully cleared in-game yet)
- Lone Wolf task target table
- Guild bosses and guild maps (unreleased)
When those land, I will update this page. If you have verified numbers from a higher guild level, use contact or become a contributor.
See an error or have something to add? Become a contributor — corrections and additions help grow this project, and we credit helpers on the Contributors page.
