Database
Beginner guide
Progression tips: characters, Hunter, upgrades, and pacing.
Beginner guide
Content below is taken from the official Evitania Online guide spreadsheet. Always verify values in-game.
Beginner guide (best tips to progress in the game)
Tip 1: Getting started
When you start, focus on leveling your first character until progression stalls or feels slow—then make a new one. Right now the strongest class is Warrior, then Rogue, and lastly Mage. You can run three Warriors if you want—nothing stops you—or one of each; both are fine. Many features are account-wide (usually Hunter, Curio, Sacrifice, etc.), like the storage chest in every city: you can move items between characters through it, and you can expand chest or character slots.
Tip 2: Characters
You’ll manage several characters. At first you only have two until you beat the final boss of Act I (Yrsainir), which unlocks a third. Early on, refine only one hatchet and one pickaxe—leave one on each character so you can farm stone and wood at the same time. Later you’ll do it on one character thanks to bonuses (more on that later). Whenever you upgrade a set, hand the old one to an alt—never waste scarce materials upgrading alts early.
Tip 3: Hunter
This is the main system in the Act I town. It’s account-wide. At first level all Hunters to 10/20; in Act II push toward 15/20, and in Hard Mode Act I aim for 25+.
Tip 4: Upgrades (cash shop)
You get 60 diamonds per day from the daily quest—complete it every day. If you spend money, the "Gem card" pack is strong: 30 days, 300 diamonds on purchase, and 90 per day while active. Spend diamonds in Upgrades (cash shop tab); each act has upgrades—some early, some endgame—and costs go up each level. In Act I max Smeltery speed and Smeltery multicraft (Hunter cost cruncher only pays off with Hunters 20+).
Tip 5: Classes
Follow your class skill line and upgrades. Then prioritize ATK, crit chance, and crit damage; after that, whatever you like (e.g. Magic Find or loot). Reset your class or switch for 30 diamonds with "Class reset brew" in the cash shop and try another build if you prefer.
Tip 6: Refining 1
Don’t refine on alts—only on your main. Later you donate the old refined set to an alt, like hatchet and pickaxe: you only craft one of each, then pass them down. Repair durability with a generic repair item or a duplicate; sometimes the generic item is better.
Tip 7: Online/offline gains
Early on you earn 50% offline. Settings/Menu shows offline gold/hour—you start at 50% but can raise it; aim for 100% quickly (and beyond). This Guide has a tab for online earnings—only update what isn’t red, and check the top line matches your penalty; refresh if not.
Tip 8: Achievements
Achievements also give diamonds. Many are easy—pick what you like. Some need specific gear, e.g. +7 refined Steel+ gear or a +15 weapon.
Tip 9: Pet
Good company pays off. At first you loot manually; through quests you get a bat pet that loots for you. Higher tier and level means stronger bonuses—ATK, DEF, offline gains, XP%, etc. The cheap starter pack is worth it and gives a strong early pet.
Tip 10: Cards
Treat this system seriously from the start—use alts to progress cards. You’ll need card bonuses to grow stronger. See the card guide here for what each card gives and priority order.
Tip 11: Refining 2 (accessories)
Accessory refining differs from gear/weapons: it uses a duplicate and has no durability—on failure the item is lost. Use your strongest fortify on a spare accessory so you never risk having none. Example: Belt I equipped; spare Belt I → try II. If it fails it’s gone; if it succeeds, equip and repeat II→III. P.S.: use the failure mechanics explained above.
Tip 12: Changing act (towns)
The first time you advance acts, do it from the current act’s town. After the act’s final boss you unlock the next town—walk through its portal once to unlock normal-map teleport. P.S.: If the final boss is hard, move your main’s gear to an alt, clear with the alt, then return gear via the chest.
Tip 13: Hard Mode
After Act 2’s final boss (Maevath) you unlock Act III’s town, where you can switch difficulty—starting with Act I Hard Mode. Drops increase and difficulty rises. To unlock Act II Hard, max the Hard Mode Act I card—any Act I Hard monster can drop it.
Tip 14: Curio
Unlocks only in Act III. An NPC in town opens this system—it strongly affects account stats based on what you equip. P.S.: see the guide here or click its name in the corner.
Generated from the guide spreadsheet; names and numbers may be adjusted manually.