Database
Obelisk
Act III Obelisk — Hard, Nightmare, and Hell for each act: requirements, scaling, and drops.
Obelisk
The Act III Obelisk toggles higher difficulties for Acts I–II: tougher monsters, bosses, and resource nodes, with stronger material drops and difficulty loot.
Used to activate Hard mode for Act I and Act II (and future tiers), increasing drops and making monsters, bosses, and resource nodes more difficult. Below: unlock requirements and what changes in each act × difficulty cell.
Difficulty scaling: Red-style cells in the reference: tougher HP, attack, ores & trees.
Rewards & drops: Green-style cells in the reference: material multipliers, difficulty cards, unique loot.
Names and values follow the English in-game / sheet wording.
ACT 1
Requirements
None listed
Difficulty scaling
Monster HP 3M, Monster Attack 1.4k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×16, Difficulty Cards, Unique Loot.
Requirements
Unreleased
Difficulty scaling
Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×?, Difficulty Cards, Unique Loot.
Requirements
Unreleased
Difficulty scaling
Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×?, Difficulty Cards, Unique Loot.
ACT 2
Requirements
Combat level 80, Kill Bringer (hard), Kill Crab (hard), Kill Yrsainir (hard), 3 star Act 1 hard card.
Difficulty scaling
Monster HP 25M, Monster Attack 3k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×16, Difficulty Cards, Unique Loot.
Requirements
Unreleased
Difficulty scaling
Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×?, Difficulty Cards, Unique Loot.
Requirements
Unreleased
Difficulty scaling
Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×?, Difficulty Cards, Unique Loot.
ACT 3
Requirements
Unreleased
Difficulty scaling
Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×?, Difficulty Cards, Unique Loot.
Requirements
Unreleased
Difficulty scaling
Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×?, Difficulty Cards, Unique Loot.
Requirements
Unreleased
Difficulty scaling
Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×?, Difficulty Cards, Unique Loot.
Community reference: ACT3 Obelisk — Hard / Nightmare / Hell by act. Values match the sheet; verify in-game.