Database
Obelisk
Act III Obelisk — Hard, Nightmare, and Hell for each act: requirements, scaling, and drops.
Obelisk
The Act III Obelisk toggles higher difficulties for Acts I–II: tougher monsters, bosses, and resource nodes, with stronger material drops and difficulty loot.
Hard, Nightmare, and Hell are optional difficulty layers for Acts I–II content you have already unlocked. Each step raises enemy and node stats but improves material drops and unlocks difficulty-specific loot. Use the matrix below to see exact requirements per act before toggling a mode you cannot farm yet.
Used to activate Hard mode for Act I and Act II (and future tiers), increasing drops and making monsters, bosses, and resource nodes more difficult. Below: unlock requirements and what changes in each act × difficulty cell.
Difficulty scaling: Red-style cells in the reference: tougher HP, attack, ores & trees.
Rewards & drops: Green-style cells in the reference: material multipliers, difficulty cards, unique loot.
Names and values follow the English in-game / sheet wording.
ACT 1
Requirements
None listed
Difficulty scaling
Monster HP 3M, Monster Attack 1.4k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×16, Difficulty Cards, Unique Loot.
Requirements
Unreleased
Difficulty scaling
Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×?, Difficulty Cards, Unique Loot.
Requirements
Unreleased
Difficulty scaling
Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×?, Difficulty Cards, Unique Loot.
ACT 2
Requirements
Combat level 80, Kill Bringer (hard), Kill Crab (hard), Kill Yrsainir (hard), 3 star Act 1 hard card.
Difficulty scaling
Monster HP 25M, Monster Attack 3k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×16, Difficulty Cards, Unique Loot.
Requirements
Unreleased
Difficulty scaling
Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×?, Difficulty Cards, Unique Loot.
Requirements
Unreleased
Difficulty scaling
Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×?, Difficulty Cards, Unique Loot.
ACT 3
Requirements
Unreleased
Difficulty scaling
Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×?, Difficulty Cards, Unique Loot.
Requirements
Unreleased
Difficulty scaling
Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×?, Difficulty Cards, Unique Loot.
Requirements
Unreleased
Difficulty scaling
Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.
Rewards & drops
Base material Drop ×?, Difficulty Cards, Unique Loot.
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