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Obelisk

Act III Obelisk — Hard, Nightmare, and Hell for each act: requirements, scaling, and drops.

Obelisk

The Act III Obelisk toggles higher difficulties for Acts I–II: tougher monsters, bosses, and resource nodes, with stronger material drops and difficulty loot.

Used to activate Hard mode for Act I and Act II (and future tiers), increasing drops and making monsters, bosses, and resource nodes more difficult. Below: unlock requirements and what changes in each act × difficulty cell.

Difficulty scaling: Red-style cells in the reference: tougher HP, attack, ores & trees.

Rewards & drops: Green-style cells in the reference: material multipliers, difficulty cards, unique loot.

Names and values follow the English in-game / sheet wording.

ACT 1

Hard

Requirements

None listed

Difficulty scaling

Monster HP 3M, Monster Attack 1.4k, Harder Ores & Trees.

Rewards & drops

Base material Drop ×16, Difficulty Cards, Unique Loot.

Nightmare

Requirements

Unreleased

Difficulty scaling

Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.

Rewards & drops

Base material Drop ×?, Difficulty Cards, Unique Loot.

Hell

Requirements

Unreleased

Difficulty scaling

Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.

Rewards & drops

Base material Drop ×?, Difficulty Cards, Unique Loot.

ACT 2

Hard

Requirements

Combat level 80, Kill Bringer (hard), Kill Crab (hard), Kill Yrsainir (hard), 3 star Act 1 hard card.

Difficulty scaling

Monster HP 25M, Monster Attack 3k, Harder Ores & Trees.

Rewards & drops

Base material Drop ×16, Difficulty Cards, Unique Loot.

Nightmare

Requirements

Unreleased

Difficulty scaling

Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.

Rewards & drops

Base material Drop ×?, Difficulty Cards, Unique Loot.

Hell

Requirements

Unreleased

Difficulty scaling

Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.

Rewards & drops

Base material Drop ×?, Difficulty Cards, Unique Loot.

ACT 3

Hard

Requirements

Unreleased

Difficulty scaling

Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.

Rewards & drops

Base material Drop ×?, Difficulty Cards, Unique Loot.

Nightmare

Requirements

Unreleased

Difficulty scaling

Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.

Rewards & drops

Base material Drop ×?, Difficulty Cards, Unique Loot.

Hell

Requirements

Unreleased

Difficulty scaling

Monster HP ?M, Monster Attack ?k, Harder Ores & Trees.

Rewards & drops

Base material Drop ×?, Difficulty Cards, Unique Loot.

Community reference: ACT3 Obelisk — Hard / Nightmare / Hell by act. Values match the sheet; verify in-game.