Database
Classes & talents
Starter path, Warrior, Rogue, Mage — base stats and full talent order.
Evitania Online — Best class & talents recommendation
Start with Warrior for early progression. Use Rogue for farming resources. Switch to Mage for late-game scaling and account-wide bonuses.
Key reasons
- Class resources unlock in fixed order: Warrior → Rogue → Mage. Starting with Warrior gives faster access to upgrades.
- Account-wide systems (Hunter, Curio, Cards) allow efficient specialization: one main pusher, two alts for farming.
- Diminishing returns on flat stats make percentage-based bonuses from Mage more valuable late-game.
Warrior
Full dataRole: Main pusher / tank
Priority: First character
Strengths
- Highest base HP (+45) and Defense (+38)
- 30% Critical Damage, 40% Movement Speed
- 50% Bonus XP for faster leveling
- Excellent early survivability
Talent focus
- Prioritize Attack, Attack Speed, and Critical Damage nodes (3–5 upgrades each)
- Invest in Health and Defense for boss fights
- Unlock active skills: Last Stand and Blade Strike
Rogue
Full dataRole: Farmer / resource gatherer
Priority: Second character
Strengths
- Highest base Attack (+14), Crit Chance (20%), Attack Speed (20%)
- 50% Movement Speed for fast farming
- Simple talent tree, easy to max
Talent focus
- Max all 4 "Attack Damage" nodes (+4 total Attack)
- Take "More Health" and "More Defence" (1 point each)
- Take "More Loot" for +5 Magic Find
Mage
Full dataRole: Late-game carry / account booster
Priority: Third character
Strengths
- Highest Magic Find (+30) and Bonus XP (+75%)
- 75 Max Mana and 14 Mana Regen
- Powerful active skills and a critical damage passive
Talent focus
- Unlock Lightning Orb (active), Ice Armor (active), and Improved Lightning Orb (passive)
- Prioritize Magic Attack, Max Mana, and Mana Regen nodes
- Invest in Bonus XP and Magic Find from talent tree
Progression path
Create Warrior as first character. Focus on main quests and unlock systems. Enhance Iron armor to VII and Steel weapon to X.
Unlock second character slot (after first boss). Create Rogue. Use Rogue to farm materials, cards, and gold while Warrior pushes acts.
Unlock third character slot (after Act I boss Yrsainir). Create Mage. Use Mage for high-end farming and to boost account Magic Find/XP.
Additional tips
- Always complete daily quest for 60 diamonds.
- Buy Daily Fate Spiral from upgrade shop before unlocking Curio system.
- Hunter discount from gem shop stacks daily – use it on expensive gold upgrades only.
- Farm crab miners early for the 50% Hunter discount card.
Classes & talents
Each class lists base stats, stats after the full talent tree (when they differ), and the upgrade list in game order. Active and passive nodes are labeled.
Starter
Initial class before choosing a specialization.
- Pre-specialization
- Tutorial phase
- Branching path
| Health Points | 5 |
|---|---|
| Defence | 1 |
| Attack | 4 |
| Attack Percent | 1% |
| Attack Speed | 1% |
| Critical Chance | 1% |
| Critical Damage | 1% |
| Maximum Mana | 0 |
| Mana Regen | 0 |
| Magic Find | 5 |
| Bonus XP | 5% |
Max tree stats match starting values for these fields.
No talent tree (pre-specialization).

Warrior
A class that uses Physical melee attacks.
- Tank / frontline
- Physical melee
- High survivability
- Bonus XP & move speed
| Health Points | 45 |
|---|---|
| Defence | 38 |
| Attack | 10 |
| Attack Percent | 10% |
| Attack Speed | 15% |
| Critical Chance | 15% |
| Critical Damage | 30% |
| Maximum Max | 25 |
| Max Range | 5 |
| Magic Find | 15 |
| Bonus XP | 50% |
| Movement Speed | 40% |
Max tree stats match starting values for these fields.
Talent tree (upgrade order)
| # | Talent | Type | Per point | Upgrades | Max bonus | Note |
|---|---|---|---|---|---|---|
| 1 | Last Stand | Active | — | 1 | 100% | — |
| 2 | Bonus XP | — | +5% | 3 | +15% | — |
| 3 | Attack! | — | +1 | 3 | +31% | Increases Physical Attack |
| 4 | Magic Find | — | +1 | 5 | +51% | — |
| 5 | Defence | — | +1 | 5 | +61% | — |
| 6 | Mana Regen | — | +1 | 3 | +71% | — |
| 7 | Attack Speed | — | +1 | 5 | +81% | — |
| 8 | Maximum Health Points | — | +1 | 5 | +91% | — |
| 9 | Critical Damage | — | +1 | 5 | +101% | — |
| 10 | Blade Strike Strikes enemies with a huge strike, dealing 15% of the attack to all enemies in front of the warrior | Active | +1 | 5 | +111% | — |
| 11 | Damage | — | +1 | 5 | +121% | — |
| 12 | Improved Cleave | — | +1 | 5 | +131% | Increases Cleave ATK Scaling |

Rogue
A class that uses Physical ranged attacks.
- Physical ranged
- Fast farming
- Crit & atk speed
- Resource farmer
| Health Points | 35 |
|---|---|
| Defence | 25 |
| Attack | 14 |
| Attack Percent | 15% |
| Attack Speed | 20% |
| Critical Chance | 20% |
| Critical Damage | 0 |
| Health Points | 7 |
|---|---|
| Defence | 25 |
| Attack | 14 |
| Attack Percent | 15% |
| Critical Damage | 20% |
| Movement Speed | 50% |
Talent tree (upgrade order)
| # | Talent | Type | Per point | Upgrades | Max bonus | Note |
|---|---|---|---|---|---|---|
| 1 | More Health Points | — | +5 | 1 | +5 | — |
| 2 | More Levels | — | +5% | 1 | +5% | Increases XP Multiplier |
| 3 | Attack Damage | — | +1 | 4 | +4 | Multiple instances (Physical Attack) |
| 4 | More Defence | — | +1 | 1 | +1 | Increases Physical Defence |
| 5 | More Loot | — | +5 | 1 | +5 | Increases Magicfind |

Mage
A class that uses Magic ranged attacks.
- Magic DPS
- Mana scaling
- Strong actives
- MF & bonus XP
| Health Points | 25 |
|---|---|
| Defence | 17 |
| Attack | 12 |
| Attack Percent | 10% |
| Attack Speed | 15% |
| Critical Chance | 15% |
| Critical Damage | 20% |
| Maximum Mana | 75 |
| Mana Regen | 14 |
| Magic Find | 30 |
| Bonus XP | 75% |
| Movement Speed | 1% |
Max tree stats match starting values for these fields.
Talent tree (upgrade order)
| # | Talent | Type | Per point | Upgrades | Max bonus | Note |
|---|---|---|---|---|---|---|
| 1 | Critical Chance | — | +1% | 2 | +2% | — |
| 2 | Maximum Mana | — | +5 | 2 | +10 | — |
| 3 | Attack! (Physical Defense) | — | +1 | 2 | +3 | Increases Physical Defense |
| 4 | Maximum Health Points | — | +1% | 3 | +30% | — |
| 5 | Defence | — | +1 | 5 | +5% | — |
| 6 | Attack! (Physical Attack) | — | +1 | 6 | +6% | — |
| 7 | Maximum Mana (2nd) | — | +1 | 7 | +7 | — |
| 8 | Attack! (Physical Attack 2nd) | — | +1 | 8 | +8% | — |
| 9 | Maximum Health Points (2nd) | — | +1 | 9 | +9% | — |
| 10 | Attack! (Physical Attack 3rd) | — | +1 | 10 | +10% | — |
| 11 | Defence (2nd) | — | +1 | 11 | +11% | — |
| 12 | Attack! (Physical Attack 4th) | — | +1 | 12 | +12% | — |
| 13 | Maximum Health Points (3rd) | — | +1 | 13 | +13% | — |
| 14 | Attack! (Physical Attack 5th) | — | +1 | 14 | +14% | — |
| 15 | Maximum Health Points (4th) | — | +1 | 15 | +15% | — |
| 16 | Attack! (Physical Attack 6th) | — | +1 | 16 | +16% | — |
| 17 | Maximum Health Points (5th) | — | +1 | 17 | +17% | — |
| 18 | Attack! (Physical Attack 7th) | — | +1 | 18 | +18% | — |
| 19 | Maximum Health Points (6th) | — | +1 | 19 | +19% | — |
| 20 | Attack! (Physical Attack 8th) | — | +1 | 20 | +20% | — |
| 21 | Maximum Mana (3rd) | — | +1 | 21 | +21 | — |
| 22 | Attack! (Physical Attack 9th) | — | +1 | 22 | +22% | — |
| 23 | Maximum Health Points (7th) | — | +1 | 23 | +23% | — |
| 24 | Attack! (Physical Attack 10th) | — | +1 | 24 | +24% | — |
| 25 | Maximum Health Points (8th) | — | +1 | 25 | +25% | — |
| 26 | Attack! (Physical Attack 11th) | — | +1 | 26 | +26% | — |
| 27 | Maximum Health Points (9th) | — | +1 | 27 | +27% | — |
| 28 | Attack! (Physical Attack 12th) | — | +1 | 28 | +28% | — |
| 29 | Maximum Health Points (10th) | — | +1 | 29 | +29% | — |
| 30 | Attack! (Physical Attack 13th) | — | +1 | 30 | +30% | — |
| 31 | Maximum Health Points (11th) | — | +1 | 31 | +31% | — |
| 32 | Lightning Orb Launches a Lightning orb to enemies in its path. CD: 5, Mana: 6 | Active | — | 1 | — | — |
| 33 | Attack! (Magic Attack) | — | +1 | 2 | +2 | — |
| 34 | Attack! (Magic Attack 2nd) | — | +1 | 3 | +15 | — |
| 35 | Attack! (Magic Attack 3rd) | — | +1 | 4 | +25 | — |
| 36 | Bonus XP | — | +5% | 5 | +25% | — |
| 37 | Ice Armor Covers caster with ice for 15 seconds increasing Phys. Defense. CD: 60, Mana: 3 | Active | — | 1 | — | — |
| 38 | Defence (Magic) | — | +1 | 5 | +35 | — |
| 39 | Improved Lightning Orb Grants Lightning Orb ATK Scaling cast for 20 seconds making all attacks deal critical damage | Passive | — | 1 | — | — |
Community reference: class stats and talent order; verify in-game.